Friday, December 13, 2013

WTJ Naval Store a Source of Pre-dreadnought Battleships

Not really caring for the quality of Pre-dreadnought battleships found on Shapeways, I recently came across a new source for Pre-dreadnought battleships. WTJ cares a full line of plastic and pewter Pre-dreadnought battleships. WTJ offers ships in the following sizes 1/3000, 1/2400, 1/1800, and 1/1500. Pre-dreadnoughts battleships from various nations are available.

The Steel on Sand Blog wrote extensively on these WTJ Pre-dreadnought's.

Zane Grey

I recently downloaded the following titles to my Android tablet: The Rainbow Trail, The Call of the Canyon, Desert Gold, Riders of the Purple Sage, and the Young Forester, by Zane Grey. These titles will be fodder for my winters reading. It has been a while since I have read anything of Zane Grey, but I do remember reading Grey’s work sometime ago.

Grey brings the imagery of the frontier to your imagination and keeps you interested with his characters and plots. “A hundred miles of desert travel, with its mistakes and lessons and intimations, had not prepared him for what he now saw. He beheld what seemed a world that knew only magnitude. Wonder and awe fixed his gaze, and thought remained aloof.” (The Rainbow Trail)

Grey was a prolific writer and many of his titles were put to film. Zane Grey stands up there with the likes of Louis Amour as great writer of westerns. Project Gutenberg and Feed Books both feature numerous titles by Zane Grey. These titles will transport you back to a time where the American west was still rustic and raw.

Wednesday, December 11, 2013

The Tallman Smokehouse – A HO Gauge Building from Paper


I have wanted to build some type of structure out of paper for some time. Looking through my collection of plans I came across plans for the Tallman Smokehouse. Smoke houses were once common on most farms as they provided a way for the occupants to cure and store their meat products.

The Tallman Smokehouse is a two story structure, and as you can see, is built primarily from stone. Thomas and Hanna Tallman built this smokehouse in 1757 for their homestead in Moorsetown, New Jersey.

Looking through my collection of materials I noticed that I have a couple sheets of embossed paper stone sheets. I also have several different types of paper shingles. The elements, such as hardware and trim could be manufactured from paper. I will use card board for the sub walls and a few pieces of strip wood to give the structure some rigidity.

Materials for Construction.

Tuesday, December 10, 2013

Several New 1/76 Models Available from Milicast Models

Milicast is purveyor of highly detailed model kits that are cast in resin. Milicast has added several new 1/76 scale models to their line of products. You really must see the detail of these models to truly appreciate their quality.

Monday, December 9, 2013

The Big Bear Hunter

Imagine that you are out bear hunting and you have to make a pit stop to relieve yourself and just at the right moment the hunted comes out to see what all fuss is all about. I suppose you can reach for your gun, which is just out of reach, pray, or just hope the bear doesn’t care for the current state of affairs and vacates the premises.

Woodland Scenics manufacturers many fine products in N, HO, and O gauges, including figures, detail pieces, structures, and terrain and scenery supplies. I own quite a few of Woodland Scenics metal detail parts and structures.

The Bear Hunter is one such detail piece that helps the model railroader to complete a scene. Just add the three pieces to an empty turfed area on your layout. In the back ground, add a tree or two and let your visitors admire your “bear hunter” (“snicker, snicker, snicker, ahum!”).

Saturday, December 7, 2013

Santa and His Helpers

The Magic of Christmas

There is small little train that makes its way around Santa's magic ball. Santa is checking his lists and checking them twice to see if you were naughty or nice.

Friday, December 6, 2013

Pirates of Mysterious Islands Situation Cards, Version 1

I have often thought how I could make Pirates of Mysterious Islands more challenging and came up with the idea of creating situation cards. There are, if you remember three unique actions, a move, shoot, and explore actions.

I created situation actions for explore, and move actions. There are thirteen actions each, for the explore and move actions. I will divide the cards up into red and black desks and tie each situation to numbered card. Ace through 10, the Jack card is 11, the Queen is 12, and so on

There good and bad situation cards for each action. Some situations require a roll of a die or point to the rules for certain game pieces. The cards will be read at the beginning of your turn for these actions and the situations implemented during that action.

Explore Action

  1. You meet the inhabitants of the island and they are die hard cannibals. You lose one crewmember. Burp!
  2. You search is in vain and you find no treasure on this island.
  3. You can dock and explore as a free action.
  4. The inhabitants of this island attack your ship and you are unable to explore for treasure on this turn. If you should decide to stay roll die on your next turn. If you roll a four or six you your crew triumphs over the inhabitants, you can now explore the island. If you roll anything else you lose a crewmember to the fighting, but you still can explore and pick-up treasure.
  5. There are several crewmembers that have come down with the scurvy; you must stay on this island for another turn in order to nurse your crew back to health.
  6. You have fine weather upon arrival, but a storm keeps you from departing until your second turn on this island.
  7. You and your crew have no problems. Explore as you would normally.
  8. You may choose as many treasure pieces as your ships capacity will allow you. (Turn over twice your ships capacity in gold pieces and choose the highest rated pieces).
  9. No impediments here
  10. This island has the necessary materials for repairs; you may repair one mast per turn on this island.
  11. Upon approaching the island you accidently run aground. Roll a die, if you roll a 3 your ship wrecked and you and your crew are marooned on this island. Anything other than a 3, you sustain some damage (remove a mast), but your ship is still operational.
  12. It takes you two full explore actions to discover treasure
  13. You can dock and explore as a free action.

Move Action

  1. You enter a fog bank. Follow the fog bank rules for your next action
  2. You crew mutinies-do a 180’ turn.
  3. You are driving into the wind you lose half your default movement
  4. You have favorable winds and seas add a Short to your default movement
  5. You encounter a strong storm you make no headway at all (do not make your basic movements)
  6. Lightning strikes and splinters one of your masts (remove a mast)
  7. Because of a storm you find that your drinking water has been contaminated. Travel back to the last island you visited and refill your water barrels.
  8. You encounter a sea monster, roll a die and follow the rules for this monster to see what the outcome is.
  9. One of your crew hooks a large sea creature while fishing, add a Long to your basic movement
  10. One of your crew hooks a large sea creature while fishing, the creature takes you back the way you came. Do a 180’.
  11. You are becalmed. You movement is reduced by half.
  12. The captain becomes delirious and has the ship going in circles. Turn your ship 180’.
  13. You have favorable winds and seas add a Short and a Long to your default movement.

Thursday, December 5, 2013

Two Interesting Resources for the WWII Naval Historian and War-gamer

British and Commonwealth Navies at the Beginning and End of World War II

As the “British and Commonwealth Navies at the Beginning and End of World War II“ title indicates the page lists the size and vessel types of the British and Commonwealth counties at the beginning of the war. The page goes on to list the losses by the Royal Navy by the hands of the axis navies and visa averse, it lists loses of the axis navies by the hand of the Royal Navy.

Pacific Naval Battles in World War II

War in the Pacific saw some of the largest naval conflicts in history. Across the huge expanses of the Pacific, “two of the most powerful navies in the world found themselves locked in a death struggle.” Battles were fought in the air, on the sea and on many specs of land. Some of the more memorable battles were the battles of Guadalcanal, Battle of the Coral Sea and the Battle of Midway.

The site breaks the conflicts down by campaigns. Each battle within the campaign is listed along with its history.

Both sites are educational and interesting. They might add insight and historical relevance to the war-gamer.

Tuesday, December 3, 2013

Suppliers of 1/87 Scale Horse Drawn Wagon Kits

Although Preiser does manufacturer horse drawn wagons, the wagons are of European prototypes and are prebuilt and are not buildable kits. Here is list of the available buildable horse drawn wagon kits of American prototypes that I am aware of. If you know of other sources please feel free to let us know of their existence.

Jordon Highway Miniatures
1/87 Scale Information

Jordon produces the following styrene kits. These kits’s usually consist of a spruce or two of some very fine machine injected parts, which can be very delicate, so be careful when removing them from the spruce. These models are finely detailed and run in the $5.00-9.00 range.

  • Farm Wagon - With 2-Horse Team & Driver
  • Buggy w/Horse & Driver
  • Buckboard – With 1-Horse & Barrel Load(2)
  • Horse-Drawn Hearse
  • Standard Delivery Wagon
  • Light Delivery Wagon
  • Brougham (Closed Coach)
  • 1912 Popcorn Wagon w/Team
  • Old West Stagecoach w/6 Horse Team
  • Beer Delivery Wagon w/Teamsters & 8-Horse Team

Musket Miniatures

Musket Miniatures offers a nice collection of wagon kits that are manufactured in white metal. Some wagons can be purchased with a horse, mule, or oxen teams. These kits usually come with a horse or horses (2), driver, and load. (Will be indicated in the list).These kite range in price from $5.00-28.00. Most can be purchased for under $10.00.

  • Covered wagon (horse team)
  • Covered wagon (mule team)
  • Covered wagon (oxen team)
  • Open wagon (horse team)
  • Open wagon (mule team)
  • Open wagon (oxen team)
  • Open wagon (horse team)
  • Open wagon (horse team)
  • Buckboard (1 horse, man, woman, and load)
  • Buckboard (2 horse team , man, woman, and load)
  • Farmers loading hay wagon (load and two figures)
  • Wagon loaded with hay bales
  • Settlers wagon (2 horse team, household supplies)
  • Dr. Shockley’s medicine wagon (with "snake oil" pitchman)
  • Delivery wagon with signs(2 horse team, driver)
  • Photography wagon (1 horse; Canvas-sided. With photographer, camera)
  • Wagon loaded with milk cans (2 horse team, 2 figures)
  • Brewery wagon(2 horse team, driver, 9 beer barrels)
  • Lumber wagon (2 horse team, driver, lumber load(resin))
  • Coal wagon (2 horse team, driver, coal load(resin), shovel)
  • Timber wagon (2 horse team, driver, timber load(resin))
  • Stagecoach - walking horses
  • Two Wheel Cart (1 horse)

Selley (A division of Bowser Products)

Bowser-Selley offers a few white metal wagon kits. These kits are in the $6.00 to 10.00 range.

  • Farm Wagon
  • Surrey with Horse
  • Surrey with no horse
  • Buggy with horse
  • Buggy with no horse

Monday, December 2, 2013

Horse-Drawn Commercial Vehicles

Horse-Drawn Commercial Vehicles is a Dover publication, part of their pictorial archive series. The book measures slightly better than eight wide by eleven inches. Inside the covers there are 255 illustrations and black and white images of all sorts of horse drawn wagons.

There is a three page introduction, a wagon glossary, and 148 pages of horse drawn wagons of every description. Another book in this series that I will review sometime is Dover’s Horsecars, cablecars and omnibuses. Both books give you a fabulous glimpse in the past and into the nineteenth century’s stagecoaches, delivery wagons, fire engines, farm wagons, ETC.

Saturday, November 30, 2013

Billy’s Place


Billy’s Place is a HO gauge Main Street Heritage model cast in resin. I have also built Main Street Heritage’s The Weekly Record. These kits are easy to build and are highly detailed. They are not priced so badly either. The prototype for this model is in Norton's Landing and has seen many diverse businesses come and go. I have re-purposed mine to represent a neighborhood Bistro. The model measures 2.1"W x 3.5"D. If you are wondering about the two holes above the door, there is a sign that will applied above the main entrance.


Friday, November 29, 2013

War at Sea Quick Start Scenario

Set Up:

Use both maps and setup along the long sides. Place one Objective counters in the middle sectors on the center row. Axis ships start at one end while the allies start at the other end. Unless there are aircraft carriers, aircraft start on the off-map air base.

Initiation and Turn Sequence:

Each player rolls two die. The allies get a +1 added to their die roll because the USS Montpelier is flag ship. Add up the die outcomes. The player with the highest outcome gets the initiative and goes second. Going second is desirable in that you can see where your opponent is heading.

Rearming:

Aircraft attacking from off-map airfields and then returning to their airfield can only attack on every other turn. However, some aircraft have special abilities that might affect this rule.

Winning the Quick Start Battle:

The first player to accumulate 3 victory points wins. Points can be earned by achieving the following:

  • Earn 1 victory point for each enemy unit you destroy
  • Earn 1 victory point if you claim the Objective marker
  • Check victory points totals at the end of each turn. If a tie, the player who claims the Objective marker wins, otherwise the game is a tie.

Thursday, November 28, 2013

Axis Allies War at Sea, a Review


Axis and Allies War at Sea is a two person game that contains 8 miniatures (four allies and four axis miniatures), 4 die, 2 double sided playing mats, stat cards, a damage counter sheet, and rule book. The game includes several scenarios, full or short game scenarios, which pit two fleets against one another.

Each miniature comes with a set of statistics that holds the miniatures gunnery, amour, and basic movement stats for each of the miniatures. Although each miniature has its pros and cons the axis and allies piece statistics are balanced to provide fair and realistic battles.

Monday, November 25, 2013

Are Elvish, Klingon, Dothraki and Na'vi Real Languages?

Are Elvish, Klingon, Dothraki and Na'vi Real Languages; is a short video that explains that proceeding “languages” not real languages, but are what we call conlangs. It is interesting to note that J. R. R. Tolkien’s, elvish has about two thousand word vocabulary, and Na'vi has a fifteen hundred word vocabulary. The Na'vi are a race of extraterrestrial humanoids who inhabit the jungle moon of Pandora. The Na'vi are characters found in James Cameron's Avatar.