Showing posts with label GearWorld. Show all posts
Showing posts with label GearWorld. Show all posts

Monday, August 1, 2016

A Set of Four, Set Seven


Game Piece, Yellow
Source: GearWorld
Size: approximately 18mm




Toxotes
Source: Age of Mythology, Greek
Size: 30mm




Egyptian Priest
Source: Age of Mythology, Egyptian
Size: 30mm




Flesh Moulder
Source: Descent: Journeys in the Dark
Size: approximately 35mm

Saturday, January 16, 2016

The Miniatures of Gear World

Sometime last year Plastic Soldier Review reviewed the miniatures from 35 board games. The author did not review the miniatures from Gear World, so I have taken it upon myself to review these miniatures.

Gear World contains 100 soft plastic miniatures. They come in red, green, blue, and white and measure 20mm from the bottom of their base to the tip of their bayonet. The base measures 3mm, so the miniature itself is 17mm. These miniatures are used only for markers to mark territories and other possessions of each player.

Although there isn’t too much in the way of facial details there are some details on the rest of the miniature such as rucksack and ammo pouches. There is only one pose.

Saturday, September 19, 2015

GearWorld the Borderlands Transport Phase

It has been a while since I made a post on this topic and have not got around to playing this game yet. The Transport Phase is the fourth phase a player may choose to perform during his or her turn. During this phase the player may move any number of resources or weapon tokens using one of the following transportation methods:

  • Foot
  • Horse
  • Riverboat
  • Ship
These transportation methods have the following movement points:
Method Maximum Movement Points
Foot
1
Horse
2
Riverboat
8
Ship
10

Tuesday, May 26, 2015

GearWorld’s Special Rules for the Frist Game Round

These special rules apply for the first round:

Players skip the Build Phase entirely
Each player resolves the Production Phase, but not dynamically
Players can only resolve one successful attack and one transport action during the Battle Phase

Sunday, May 24, 2015

GearWorld’s Dynamic Phases

I previously made a post on the five phases of play. Within I mentioned that several of the five phases are dynamic. The Production, Trade, and Transport phases or GearWorld are dynamic phases, meaning that during these specific phases determination of whether these phases will be resolved are determined by a die roll.

Die Rolls

1-4: Players resolve the phase
5: Players do not resolve the phase
6: The first player determines whether or not players resolve the phase

If the phase is skipped players proceed to the next phase.

Friday, May 22, 2015

The Five Phases of Play in GearWorld

Reading through a twenty-four page rule booklet once can be a painstakingly slow process, but to turn around and read through it a second time is pure joy. In order to understand all the games nuances reading through the rule-book a second time I will do.

The rule-book includes many illustrations, and sidelined boxes that illustrate and describe the games five phases. Here are the five phases with a short description :

  1. Build Phase: During this phase, each player any resolve any number of build actions.
  2. Production Phase: during this phase players use production tokens they control to produce resources. The production phase is a dynamic phase
  3. Trade Phase: During this phase players may resolve any number of Trade Actions to exchange resource tokens with other players.
  4. Transport Phase: Players may resolve on transport action to move weapons and resources between land areas, riverboats, ships and bridges they control
  5. Battle Phase: During this phase players may resolve up to successful attack actions via attacks on land areas, riverboats, ships and bridges.

Friday, May 15, 2015

GearWorld Player Aids

Print this player aid on card stock and print as many as you need.

Strength Points

Land
1
Horse
1
Bridges
2
Riverboat
3
Weapon
3
Skyworks
3
Ship
5


Movement Points

Horse
2
Riverboat
8
Ship
10


Building Costs

Weapon
1 iron, 1 coal, or 2 gold
Riverboat
3 scrap
Skyworks
1 scrap. 1 iron, 1 coal, and 1 gold or 4 gold
Bridge
1 scrap, and 1 iron
Ship
4 scrap or 4 gold


Turn Order

1.       Build Phase
2.       Production Phase
3.       Trade Phase
4.       Transport Phase
5.       Battle Phase


Wednesday, May 13, 2015

GearWorld-The Borderlands basic Premise and Component List


















I haven’t got around to playing this board game yet and haven’t even finished reading its rule book, but thought I would introduce you to some the games attributes.

The Game Board depicts a post- apocalyptic world and includes a map of a continent called Haestus and the islands of Claw, Ironside, and Locke. These land masses are where the tribes live.

“As the game progresses, the tribes produce, trade, and steal resources to develop weapons, bridges, riverboats, ships, and skyworks. When a tribe controls enough skyworks, they receive a multitude of gifts from the floating cities that dock at them, allowing the tribe to thrive and dominate the Borderlands.”

The game board’s art is beautiful and depicts land, both lowlands and mountainous terrain, rivers, lake, and sea zones

The game can be played by two to four players and depicts a post Movement is done on foot, by horse, riverboats and ocean going steam ships.
 Besides the game board, the game also comes with a wealth of other components:

Component List

• Rulebook
• 100 Plastic Figures, consisting of:
◊ 25 Blue Figures
◊ 25 Green Figures
◊ 25 Red Figures
◊ 25 White Figures
• 182 Cardboard Pieces, consisting of:
◊ 1 First Player Token
◊ 21 Production Tokens, consisting of:
»» 4 Coal Mines
»» 4 Gold Mines
»» 4 Horse Ranches
»» 4 Iron Mines
»» 5 Scrapyards
◊ 100 Resource Tokens, consisting of:
»» 20 Coal
»» 20 Gold
»» 20 Horses
»» 20 Iron
»» 20 Scrap
◊ 60 Development Tokens, consisting of:
»» 8 Bridges
»» 12 Riverboats
»» 8 Ships
»» 12 Skyworks
»» 20 Weapons
• 1 Six-Sided Die