This blog is mainly a place where I can record my current interests. It is also a place where I can showcase my current projects, obtain inspiration, keep track of suppliers, and the many other little things that make-up who I am and what I am presently about.
Thursday, October 30, 2014
Another View of Shal-Bala, a Sea Dragon
Monday, October 27, 2014
Two Card Games Featuring Witches and Bad Grandmas
Witch Hunt is card game for three to six players. “The game is played over a series of rounds, until at least one player earns 5 points. In each round, the Villagers try to find the Witches, and the Witches try to stay hidden. You gain points for finding Witches and by keeping your identity hidden.”
Bad Grandmas is a two player game and a bit like the game of war. Cards are revealed in pairs and whoever has the highest strength after modifiers have been factored in gains points. When all fourteen cards have been played the player with most points wins the game.
Friday, October 24, 2014
Six Solo Print and Play Dungeon Crawl Games
The Last Case prints out on three 11" x 8.5" sheets of paper |
To get you in the right frame of mind for the upcoming wonderfully ghoulish season here are six Dungeon Crawl Games you can play all by yourself; since no one wants to be with you any longer because of all of your mischievous eccentricities.
Adventure in My Pocket
Escape of the Dead
Battle of Gimleys Mine
Tombs: The Sword of Valhalla
1 Page Dungeon
The Last Case
Thursday, October 23, 2014
Monsters and Demons
Here are two links to ghoulish minis just in time for Halloween. With this post I have instituted a new label: horror. The horror label with be used to identify all things wonderfully ghoulish and horrid.
- Splintered Light Minis is offering their sets of 15/18mm Dungeon Encounters miniatures at a reduced price. These miniatures would be great for your dungeon crawl or RPG games. Splintered Light is also offering a set of 15/18mm Lizard men at a considerable discount.
- Twilight Creations is offering their Demons from Dante’s Inferno. There are 21 demons in 6 different poses. These miniatures are very close to 1/72 scale. You can get a comparative here, that shows the miniatures against measurements in the background.( Scroll down a bit on the page to find the piece on Twilight Creations)
Wednesday, October 22, 2014
The Battle of Greenbier River-Battle Report
It took us a considerable amount of time to set all the markers on their respective places on the game board. Most of the confederate forces are behind earth works which adds a 1 to their defense values and are on the opposite side of the river than the Union forces.
There are no dice being used in this game, but there is a Battle of Greenbier River points system. Unless you were able to mass your units it made making attacks for the confederate army impractical. In addition, if the confederate troops decide to stay behind their defensive positions the Union forces must cross the only bridge to attack the entrenched confederate forces. Union forces would be bottled necked on the bridge and open to artillery and infantry fire.
Combat Results Chart
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Difference
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Result
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4>
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The unit you are attacking disintegrates, remove it from the
board.
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3
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The unit you are attacking runs at full speed behind them.
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2
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The unit you are attacking runs at full speed behind them.
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1
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The unit moves back one.
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0
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No Effect
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-1
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The attacking unit moves back one.
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-2
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The attacking unit runs at full speed back towards their HQ.
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-3
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The attacking unit runs at full speed back towards their HQ.
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-4>
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The unit attacking you disintegrates, remove it from the board.
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We just did not care for the point system. We played two rounds and decided that we should come up with a better points system.
The Battle of Greenbrier River a Print and Play Game
The Battle of Greenbrier River took place on October 3rd, 1861 near Bartow, West Virginia. The battle between Confederate and Union forces was a limited engagement.
The Battle of Greenbrier River zip download contains the games print and play components for this historic battle. The game hex board is about the size of an 8.5 by 11 sheet of paper. There are twenty-nine counters representing sixteen and thirteen Union and Confederate units respectively. There are Infantry, Cavalry and Artillery units for each side.
The markers are placed in numbered hex boxes that represent beginning positions for each side. Each counter includes the size of the unit. III being regimental strength, II means it is a battalion, while an I represents a company, or battery. There are also movement, firing, and the strength of the unit factors.
Fran and I have played this game and I will be posting the battle report of our first attempt of this battle shortly.
Other Resources
Library of Congress Map of the Battle Ground of Greenbrier River
Tuesday, October 21, 2014
Four Historical Print and Play Games I am Looking Forward to Playing
Monday, October 20, 2014
Quotes from Jack London’s , A Son of the Sun #3
Saturday, October 18, 2014
Forbidden Desert Equipment Cards
Friday, October 17, 2014
Quotes from Jack London’s , A Son of the Sun #2
Quotes from Jack London’s , A Son of the Sun #1
My Mid-Fall and Early Winter Reading List
Thursday, October 16, 2014
The Battle of Manila Bay
Game Board is about the size of 8 1/2 x 11 sheet of paper |
Wednesday, October 15, 2014
A Treasure Map
Tuesday, October 14, 2014
Bombshell Miniatures 20mm Doom Bunny
Monday, October 13, 2014
The End to the Notorious Black Pearl
Dragons by Habitat
Mexican Amphithere
What’s on Your Work Bench?
Saturday, October 11, 2014
Dragonology: The Complete Book of Dragons
Thursday, October 9, 2014
Mithril’s 1/32 Lord of the Rings Miniatures
My Late Summer and Early Fall Reading List, An Updated
Tuesday, October 7, 2014
10 Board Games set in the Philippines
- The Damned Die Hard: Philippines '41(1999)
- The Battle for the Philippines: Bataan (1973)
- Fall of the Philippines: MacArthur's Defeat, 1941(2010)
- Manila (2005)
- The Battle of Manila Bay (2006)
Saturday, October 4, 2014
Good Little Games
Friday, October 3, 2014
The Great Stone of Sardis and the Artesian Ray
The Great Stone of Sardis and the Submarine Dipsey
Wednesday, October 1, 2014
My First Robot Miniature and Isaac Asimov's "Three Laws of Robotics"
- "A robot may not injure a human being or, through inaction, allow a human being to come to harm.
- A robot must obey orders given it by human beings except where such orders would conflict with the First Law.
- A robot must protect its own existence as long as such protection does not conflict with the First or Second Law. "
Projects for October
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