Monday, June 20, 2016

The Preamble to the Raid on Spurhaven RPG and Board Game

Last month I made a post on the Draken Games Catalogue # 8 and the two free mini-games that were included in this issue. I have read through the Raid on Spurhaven rules and have found what you might call the back story of the game. Here are some excerpts:


"Many years ago, during the Second Orc War, a renowned local magic user called Abramor poured much of his powers into a magical artefact to help halt the Malthian invasion: a spyglass that allowed him to direct battle magic. Using it from atop his tower on the heights, he helped the Free Peoples defeat the invaders. Abramor was left drained: his School of Magic broke up and his last act was to create six runes that would allow a magic user to recreate his battle magic, so long as they have his spyglass.

Abramor told people of his legacy, but by then his mind was failing and few took him seriously. He died alone in his tower in poverty. Though the heights do at least bear his name, the tower is now in ruin. His spyglass and runes were remembered only as folklore, repeated as a rhyme by local children:

‘If orcish evil comes to pass
Then find again the eye of glass,
That’s hidden in Abramor’s Tower
Along with words of magic power,
Magic user heed this verse
To stop orcs with a deadly curse’


Aldus,

The orcs have found proof that the old rhyme about Abramor is true. You must stop them finding what they seek! We shall march south at double speed to try and assist in the defense of Spurhaven against the main war party.’ “


Raid on Spurhaven

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