You start the game with 17 health, 1 attack die and 1 defense die. If your health reaches 0 you are dead and lose the game.
The turn sequence is as follows:
- Pick the next square and move into it. You can move into any square except for a square you have already moved into and don’t pick a square that will eventually block you in.
- Roll to determine the room contents
- If the room contains treasure add it to your treasure score. Treasure can be used to purchase weapons and amour or potions.
- If the room contains Potion add it to your treasure score. Treasure can be used to purchase weapons and amour or portions. Potions can be used to add health points.
- If the room contains a monster, you must fight to the death
- Take any or all the potions you have collected
- Exchange any treasure items
Monsters only have one health.
The fighting of a monster goes as such:
- Monster rolls an attack die, each roll of a 6 is a hit
- Player rolls defense die. Each 6 reduces the counts of hits. Remaining hits are subtracted from the player health
- Player rolls their attack die. Each 6 is a hit
- Monster rolls their defense die. Each 6 reduce the number of hits by 1. If there are nay remaining hits after deducting, the monster is dead
What will I need to play?
A 9 by 10 grid laid-out on a pad. There are four provided with the instructions; a pencil to keep track of health, potions, treasure, ETC statistics, and up to ten dice.
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