This blog is mainly a place where I can record my current interests. It is also a place where I can showcase my current projects, obtain inspiration, keep track of suppliers, and the many other little things that make-up who I am and what I am presently about.
Wednesday, December 16, 2015
Howard Pyle's Book of Pirates
The image on the front cover of this epub edition is presumably of one Captain Keitt, the father of the lovely damsel, the inherited owner of the legendary and infamous Ruby of Kishmoor.
Howard Pyle's Book of Pirates: Fiction, Fact & Fancy concerning the Buccaneers & Marooners of the Spanish Main
Included Chapters:
Chapter I Buccaneers and Marooners of the Spanish Main
Chapter II The Ghost Of Captain Brand
Chapter III With The Buccaneers
Chapter IV Tom Chist And The Treasure Box
Chapter V Jack Ballister's Fortunes
Chapter VI Blueskin The Pirate
Chapter VII Captain Scarfield
Although the online HTML version does not include images, if this formats suits your device, I highly recommend that you download the epub version with images. Although the text is written for the young reader I found, with its mix of fact and fiction, the text a quite enjoyable read. In addition there are many illustrations included within the text including, line drawings and full color plates of some of the characters depicted in the book.
Sunday, November 29, 2015
The Prizes of Captain Morgan
Friday, November 27, 2015
Lesser Known Pirates of the Caribbean
Howard Pyle's Book of Pirates
I am sure that you have heard of the pirates Captain Kidd and Morgan, but there were many other notorious and blood thirsty pirates before and after the former who made a name for themselves.
Pirate |
Nationality |
Claim to Fame |
Pierre Francois |
French |
With 26 men, attacked the vice admiral, a ship armed with 8 guns, off the coast of South America. Although the ship was manned with threescore men, Pierre Francois captured the ship and would have would gotten away if only their main-mast had not went by the board. |
Bartholomew Portuguese |
Portuguese |
With a boat manned with thirty fellow adventures fell upon a Spanish ship off of Cape Corrientes which was manned with threescore and ten men (70) and took the ship only to lose it and recapture the same ship. |
Roch Brazliano |
Dutch |
Upon his very first adventure Roch captured a Spanish ship of fabulous value. |
Lewis Scott |
English |
With a large and powerful detachment of men sacked Campeche. |
Mansvelt |
Made a decent on Saint Catherine, sacked it and made it his base of operations. He made two unsuccessful attempts at attacking Granada and Cartagena. |
|
John Davis |
Jamaican |
With four-score of men he swooped down on the city of Nicaragua in the darkness of night and pillaged churches and homes, “without and respect or veneration”. With only a handful of men they carried away money and jewels to the value of fifty thousand pieces of eight, besides the dozen or so notable citizens, whom they held for ransom. |
Francois l’Olonoise |
French |
Tuesday, July 7, 2015
Pirates of the Spanish Main Card Game Summary of Play
Pirates of the Spanish Main Card Game Movement Cards
Monday, July 6, 2015
The Kraken Adventure Card
There are two Kraken adventure cards included in the Pirates of the Spanish Main card game.
Friday, June 12, 2015
Cards for the Pirates of the Spanish Main Card Game
Thursday, June 4, 2015
NECA/WizKids Pirates of the Spanish Main Card Game
- Play a Movement Card
- Repair Ships
- Accuse a Player
- Pass
Monday, October 13, 2014
The End to the Notorious Black Pearl
Thursday, April 24, 2014
Two Other Novels from Harry Collingwood
While researching other works that dealt with airships these two titles by Collingwood caught my eye; they look good swashbucklers:
The Missing MerchantmanAcross the Spanish Main
Wednesday, March 12, 2014
Odds and Ends #6-Pirates of the Spanish Main
Monday, March 10, 2014
Pirates of the …, Nations and New Game Features
Sunday, February 9, 2014
Odds and Ends 3-Compass
This is another installment of Odds and Ends. This is where I mention several links on various topics. In this case they are all related to a compass.
Jack Sparrow, the captain of the Black Pearl, compass never really seems to point at anything. “Although it appears to be useless (the needle never points north) Jack's compass has supernatural qualities thereby giving him a special edge.” The Disney Wiki gives us this information about Captain’s Jacks compass and more. His compass is one very singular compass, as it will point at whatever Jack wants.
A very fine replica of Captains Jacks compass made of paper can be downloaded from the Disney Experience site. The compass is a very fine looking model and measures High: 1.8, Wide: 3.5, and has a Depth of: 4.75".
Included in a set alternate rules (PDF) for the Pirates of Spanish Main game is a compass that can be printed, assembled, and used to monitor current wind speed and direction when working these factors into the game.
Monday, December 23, 2013
Dozens of Resources for the Pirates of the Spanish Main and other Versions of this Pirate Game
The Board Game Geek has seven pages of what amounts to dozens of resources, including alternative scenarios, and rules, reference and tracking sheets, wind and compass add-on's, cannon range finders, check lists, and guides, ship and crew cards, keyword lists, ETC.
There so many resources here that will make your game, regardless of what version you are playing, more challenging and interesting.
Thursday, December 19, 2013
Vintage Card Reference-Pirates of the Spanish Main Check List
Friday, December 6, 2013
Pirates of Mysterious Islands Situation Cards, Version 1
I have often thought how I could make Pirates of Mysterious Islands more challenging and came up with the idea of creating situation cards. There are, if you remember three unique actions, a move, shoot, and explore actions.
I created situation actions for explore, and move actions. There are thirteen actions each, for the explore and move actions. I will divide the cards up into red and black desks and tie each situation to numbered card. Ace through 10, the Jack card is 11, the Queen is 12, and so on
There good and bad situation cards for each action. Some situations require a roll of a die or point to the rules for certain game pieces. The cards will be read at the beginning of your turn for these actions and the situations implemented during that action.
Explore Action
- You meet the inhabitants of the island and they are die hard cannibals. You lose one crewmember. Burp!
- You search is in vain and you find no treasure on this island.
- You can dock and explore as a free action.
- The inhabitants of this island attack your ship and you are unable to explore for treasure on this turn. If you should decide to stay roll die on your next turn. If you roll a four or six you your crew triumphs over the inhabitants, you can now explore the island. If you roll anything else you lose a crewmember to the fighting, but you still can explore and pick-up treasure.
- There are several crewmembers that have come down with the scurvy; you must stay on this island for another turn in order to nurse your crew back to health.
- You have fine weather upon arrival, but a storm keeps you from departing until your second turn on this island.
- You and your crew have no problems. Explore as you would normally.
- You may choose as many treasure pieces as your ships capacity will allow you. (Turn over twice your ships capacity in gold pieces and choose the highest rated pieces).
- No impediments here
- This island has the necessary materials for repairs; you may repair one mast per turn on this island.
- Upon approaching the island you accidently run aground. Roll a die, if you roll a 3 your ship wrecked and you and your crew are marooned on this island. Anything other than a 3, you sustain some damage (remove a mast), but your ship is still operational.
- It takes you two full explore actions to discover treasure
- You can dock and explore as a free action.
Move Action
- You enter a fog bank. Follow the fog bank rules for your next action
- You crew mutinies-do a 180’ turn.
- You are driving into the wind you lose half your default movement
- You have favorable winds and seas add a Short to your default movement
- You encounter a strong storm you make no headway at all (do not make your basic movements)
- Lightning strikes and splinters one of your masts (remove a mast)
- Because of a storm you find that your drinking water has been contaminated. Travel back to the last island you visited and refill your water barrels.
- You encounter a sea monster, roll a die and follow the rules for this monster to see what the outcome is.
- One of your crew hooks a large sea creature while fishing, add a Long to your basic movement
- One of your crew hooks a large sea creature while fishing, the creature takes you back the way you came. Do a 180’.
- You are becalmed. You movement is reduced by half.
- The captain becomes delirious and has the ship going in circles. Turn your ship 180’.
- You have favorable winds and seas add a Short and a Long to your default movement.
Thursday, November 21, 2013
Pirates of the Caribbean: Mischief and Danger that Threatens Kingdoms
For those you might want to immerse themselves in pirate myths and lore before playing the likes of Pirates of the Spanish Main or some other Whizkids pirate variant, The Pirates of the Caribbean: Mischief and Danger that Threatens Kingdoms site offers pages on the history of piracy, pirate specifics (Piece of Eight, Doubloons and the Jolly Rodger), tools of the trade (A Pirate Arsenal-Weapons-Ships), and a reference section.
There is a wealth of information here on all sorts of pirate myths and lore. The site is definitely worth a visit or two and will get you in the mood for some pirate related mischief. Arrr!
Saturday, November 9, 2013
My Pirates of Mysterious Island Crew Members
Flag
|
Crew Type
|
Points
|
Linked To
|
Attributes
|
American
|
Cannoneer
|
2
|
Once per turn, one of
this ships cannon’s may shoot again if it misses.
|
|
Cursed
|
Firepot Specialist
|
2
|
Once per turn this
ship, given a shoot action may shoot a firepot at a target within a Short of
her. You must declare which cannon is being used for this purpose before
rolling a die. If it hits the controller of the stricken ship replaces one of
her masts with a fire mast. Thereafter, at the beginning of every turn they
must roll a die. If they roll a 6, they remove the fire mast, but upon
rolling a 1-3, another fire mast is added. This continues until all her masts
are fire masts, at which time the ship must be scuttled.
Upon reaching her
home island or a fort she may remove all the fire masts as a free action.
|
|
Cursed
|
Firepot Specialist
|
3
|
Once per turn this
ship, given a shoot action may shoot a firepot at a target within a Short of her. You must declare which
cannon is being used for this purpose before rolling a die.
The target need not
be another ship. Simply place the center of a fog bank within a SHORT of her.
The fog bank cannot touch an island or any ship that is docked at a island.
Remove the fog bank at the beginning or your next turn.
|
|
England
|
Explorer
|
1
|
This ship may dock
and explore a wild island using the same move action.
|
|
England
|
Carbon Charlie
Known to most as
Charles Southwyn. Carbon Charlie makes some of the finest firearms in the
world.
|
3
|
Powder Pete
When Powder Pete and
Carbon Charlie are serving on the same ship the ship gets a +1 cargo space
|
When this ship is
docked at your home island, you may eliminate one treasure. The treasure
becomes a #3-Long cannon that can
be eliminated only when the ship sinks.
|
England
|
Commander Spencer
Portland
|
7
|
Once per turn, before
giving this ship a action roll one die. On a 5 or a 6 this ship may be given
the same action twice.
This ship’s crew
cannot be eliminated, except if the ship sinks.
|
|
France
|
Jean Desailly
|
6
|
Le Rich
Give this ship a move
action, but do not move her, instead roll a die. If the result is a 5 or 6
move an enemy ship on LONG in any direction.
|
Black Mark. (The
black mark indicates that the crew member belongs to the cursed nation,
instead of the nation of their origin.)
|
Mercenary
|
Oarsman
|
1
|
If derelict, this
ship gains a base move of a Short.
This crew-member does not take-up a cargo space.
|
|
Mercenary
|
Nikos Chelios
|
5
|
Fathom
|
Ex-patriot. Once per turn this ship may take two treasure pieces
from any ship she touches.
|
Pirate
|
Shipwright
|
2
|
This ship may repair
at sea or at any island.
|
|
Pirate
|
Firepot Specialist
|
2
|
Once per turn this
ship, given a shoot action may shoot a firepot at a target within a Short of her. You must declare which
cannon is being used for this purpose before rolling a die. If it hits the
controller of the stricken ship replaces one of her masts with a fire mast. Thereafter, at the beginning of every
turn they must roll a die. If they roll a 6, they remove the fire mast, but upon rolling a 1-3, another fire mast
is added. This continues until all her masts are fire masts, at which time
the ship must be scuttled.
Upon reaching her
home island or a fort she may remove all the fire masts as a free action.
|
|
Spain
|
Biancos Haulers
|
3
|
Master Bianco
When Biancos Haulers and the Master Bianco
are on the same ship, the ship gets +1 cargo space
|
This ship may unload
cargo at your home island is she is within a Short of it.
|
Spain
|
Musketeer
|
3
|
This ships gains one #3 Long cannon. The cannon cannot have
its cannon range increased. It can shoot from any mast, even an eliminated
mast.
|
|
Spain
|
Fernando Sanchez
|
5
|
Nemesion Diaz
When Fernando Sanchez and Nemesion Diaz
are on the same ship the ship gets +1 cargo spaces.
|
This ship may dock at
an enemy’s home island and load one treasure, if she is able. The ship must
leave on your next turn.
|
Spain
|
Oarsman
|
1
|
If derelict, this
ship gains a base move of a Short.
This crew-member does not take-up a cargo space.
|
|
Spain
|
Oarsman
|
1
|
If derelict, this
ship gains a base move of a Short.
This crew-member does not take-up a cargo space.
|
|
16
|
Thursday, November 7, 2013
Pirates of the …Ships-Getting them Built
I have found a method of prepping the slot that receives the sail tabs. I don’t know why I didn’t think of this sooner. Before attempting to insert the tabs into their slots, I take a small file and carefully clean and ever so slightly enlarge these slots. Since I have started to perform this operation I have not broken another sail tab.
Some of the tabs seem a bit too short and there isn’t enough of the tab inserted in the slot to hold the mast securely. In this case I put a drop of cyanoacrylate glue on the bottom of the piece that received the tabs. Cyanoacrylate can also be used to tabs that might have gotten a bit too much pressure inserting them into their slots. This can be avoided by using my fist method filing.
Wednesday, October 23, 2013
Basic Play for Pirates of the…Constructible Game
Once per turn a player can perform one of these actions:
Move Action
Each ship can move a predetermined distance as her indicated base moves. The base moves are based on a Short, a Long, or a combination of both of these movements.
Explore Action
Once you are docked at a wild island (one that is not a “Home” Island) you may explore the island for gold.
Shoot Action
In attempt to sink a ship, you may, when within cannon range, fire your cannon(s) at the ship.
Repair Action
When docked on your Home Island you may, once per turn, repair one mast.
NOTE: A ships actions may be altered by the ships or her crew’s special abilities.




