Thursday, April 9, 2015

Attributes for my Bombshell Miniatures, Version 1

In hopes of using my miniatures in some sort of war-game or skirmish I have been adding attributes to all my new miniatures. Here are a few more attribute sets for my Bombshell sidekick miniatures.

Shrapnel


Shrapnel is a Gremlin Airplane Imp is often associated with sky pirates and rocket men. Shrapnel is the master gremlin and corporate troubleshooter, what I mean, is when the normal gremlins cannot seem to get things done, or should I say undone, Shrapnel is sent to make sure projects get accomplished effectively.

Intelligence: 5 (on a scale from 0 to 5)
Shrapnel gets a 3 in the way movement, 5 for innovation.
Shrapnel is put into play only after the failure of normal gremlins
Shrapnel shows up on a 1. A 6 rolled after he enters the scene indicates that he has successfully completed his task.

Tazjh Raptor Hatch-lings


Watch your nose and other protruding facial features; these little hatch-lings are just learning the ropes and will lunge at just about anything their own size. Which in most cases, this refers to a fully grown adult human of normal height.

Intelligence: 2
They get a 3 for movement.
On a roll of 1 the raptor has gotten hold of you and is munching away on anything protruding from your face.

Eye Slug:


The eye slug is one monstrous creature and just the sight of one of these creatures will make most want to run for the hills. If looks were not enough, the odor emitting from the eye slugs slime will nauseate even the most cast-ironed stomach. In its wake it leaves a thick, sticky, and evil smelling slime. When most smell the odor for the first time they naturally think of something putrid. The odor lingers with you for a while, even after you have taken leave of the affected area.

Eye Slugs are very unworldly in appearance and make up. They move quite slowly and always follow a straight line. Knowing this one can easily outwit this creature simply by hiding behind some object. All objects are obstacles to the Eye Slug for they only know one way-straight ahead.

The Eye Slug is not one of the most intelligent creatures and relies on the scent of his slime trail to retrace its way back. The slime at first is very sticky and has an adhesive quality to it and like fly paper traps any creatures unlucky enough to encounter it. Of course, by instinct, the Eye Slug knows this and will often encounters these poor unlucky creatures on its way back to its den.

Intelligence: 0
Movement: 1.5
On a roll of 1 the Eye Slug has somehow, probably by some misadventure has trapped you in some corner and unless you roll a 3 or better, the Eye slug is enjoying your soft spots immensely

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