In hopes of using my miniatures in some
sort of war-game or skirmish I have been adding attributes to all my new
miniatures. Here are a few more attribute sets for my Bombshell sidekick
miniatures.
Shrapnel
Shrapnel is a Gremlin Airplane Imp is
often associated with sky pirates and rocket men. Shrapnel is the master
gremlin and corporate troubleshooter, what I mean, is when the normal gremlins
cannot seem to get things done, or should I say undone, Shrapnel is sent to
make sure projects get accomplished effectively.
Intelligence: 5 (on a scale from 0 to 5)
Shrapnel gets a 3 in the way movement, 5 for innovation.
Shrapnel is put into play only after
the failure of normal gremlins
Shrapnel shows up on a 1. A 6 rolled after he enters the scene indicates that he has successfully completed his task.
Shrapnel shows up on a 1. A 6 rolled after he enters the scene indicates that he has successfully completed his task.
Tazjh Raptor Hatch-lings
Watch your nose and other protruding facial
features; these little hatch-lings are just learning the ropes and will lunge at
just about anything their own size. Which in most cases, this refers to a fully
grown adult human of normal height.
Intelligence: 2
They get a 3 for movement.
On a roll of 1 the raptor has gotten hold of you
and is munching away on anything protruding from your face.
Eye Slug:
The eye slug is one monstrous creature and just
the sight of one of these creatures will make most want to run for the hills.
If looks were not enough, the odor emitting from the eye slugs slime will
nauseate even the most cast-ironed stomach. In its wake it leaves a thick,
sticky, and evil smelling slime. When most smell the odor for the first time
they naturally think of something putrid. The odor lingers with you for a
while, even after you have taken leave of the affected area.
Eye Slugs are very unworldly in appearance and
make up. They move quite slowly and always follow a straight line. Knowing this
one can easily outwit this creature simply by hiding behind some object. All
objects are obstacles to the Eye Slug for they only know one way-straight
ahead.
The Eye Slug is not one of the most intelligent
creatures and relies on the scent of his slime trail to retrace its way back.
The slime at first is very sticky and has an adhesive quality to it and like
fly paper traps any creatures unlucky enough to encounter it. Of course, by
instinct, the Eye Slug knows this and will often encounters these poor unlucky
creatures on its way back to its den.
Intelligence: 0
Movement: 1.5
On a roll of 1 the Eye Slug has somehow, probably by some misadventure has
trapped you in some corner and unless you roll a 3 or better, the Eye slug is
enjoying your soft spots immensely
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