Sunday, May 24, 2015

GearWorld’s Dynamic Phases

I previously made a post on the five phases of play. Within I mentioned that several of the five phases are dynamic. The Production, Trade, and Transport phases or GearWorld are dynamic phases, meaning that during these specific phases determination of whether these phases will be resolved are determined by a die roll.

Die Rolls

1-4: Players resolve the phase
5: Players do not resolve the phase
6: The first player determines whether or not players resolve the phase

If the phase is skipped players proceed to the next phase.

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